Hear from an XR Pioneer with roots at Apple, Echo Frames, Hololens, Second Life, Keyhole (became Google Earth), Disney and more. Imagine 10–20 years from now, we’ll each have a pair of contact lenses that can create AR and VR as well as we want (except maybe touch, taste, and smell). By then, the words “AR,” “VR,” and “Meta” will likely be relegated to academic writing and old-timey company branding in favor of something hip, now and organic.The future User Experience is a bit easier to project. Open your eyes and you’ll see 3D holograms in the real world perfectly mixed with real objects and people. Close your eyes (or otherwise elide the natural light) and you can be virtually anyplace else. Audio must also mix perfectly. But AR and VR are only two points on a spectrum. If you start with AR and add enough virtual stuff to distract you from reality, you’re effectively in VR. If you add digitized 3D “twins” or otherwise live camera feeds of your real-world environment into VR, you’re essentially back in AR again, or at least a simulation of it.
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