Paper
25 May 2023 The application of gesture recognition based on MediaPipe in virtual scene
Zitong Zhou, Yanhui Lv
Author Affiliations +
Proceedings Volume 12636, Third International Conference on Machine Learning and Computer Application (ICMLCA 2022); 126361O (2023) https://doi.org/10.1117/12.2675148
Event: Third International Conference on Machine Learning and Computer Application (ICMLCA 2022), 2022, Shenyang, China
Abstract
With the development and application of virtual reality technology, the demand for gesture recognition is increasing. Efficient gesture recognition technology is indispensable in telecommuting and learning. In the research method of this paper, the advanced hand tracking technology is used to construct the human-computer interaction system in the virtual environment. This system uses MediaPipe framework and OpenCV to identify the key points of the hand by collecting real- time image data through monocular camera, and uses Kalman filter algorithm to smooth and optimize the coordinates of the key points of the hand. Through specific gestures in Unity, the experiment of interacting with the building blocks in the virtual environment is carried out to solve the problem of accuracy and stability when taking the building blocks. This method can be applied to multi-scenario (extensible) non-contact human-computer interaction.
© (2023) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Zitong Zhou and Yanhui Lv "The application of gesture recognition based on MediaPipe in virtual scene", Proc. SPIE 12636, Third International Conference on Machine Learning and Computer Application (ICMLCA 2022), 126361O (25 May 2023); https://doi.org/10.1117/12.2675148
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KEYWORDS
Gesture recognition

Signal filtering

Virtual reality

Cameras

Covariance matrices

Visualization

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