Paper
17 January 1997 Designing a high-performance texturing circuit
Anders Kugler
Author Affiliations +
Proceedings Volume 3021, Multimedia Hardware Architectures 1997; (1997) https://doi.org/10.1117/12.263522
Event: Electronic Imaging '97, 1997, San Jose, CA, United States
Abstract
Compression in the context of texture and bump mapping brings high-performance texture mapping in the range of low- cost systems. The size for the texture memory is significantly reduced and the necessary bandwidth between the memory and texturing unit is lowered. Textures are compressed using a lossy compression method based on vector quantization. We are proposing an alternative approach to embossing textured surfaces, where bump maps are described with bitmaps and are part of the compressed texture data. The design of a texturing circuit architecture is presented, where embossing or engraving of textured surfaces is executed by dedicated decoding and filtering hardware. The circuit decompresses textures and decodes compressed bump maps to produce wrinkled textured surfaces. Applying encoding to normal vectors results in narrower data paths. Vectors are represented and handled in a compressed format defined by their vertical and horizontal angles. In order to enhance subjective image quality, an optional space-variant filter can be applied locally during the texture mapping phase to reduce the artifacts introduced by the lossy compression method.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Anders Kugler "Designing a high-performance texturing circuit", Proc. SPIE 3021, Multimedia Hardware Architectures 1997, (17 January 1997); https://doi.org/10.1117/12.263522
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CITATIONS
Cited by 3 scholarly publications.
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KEYWORDS
Volume rendering

Image compression

Laser engraving

Raster graphics

Computer programming

Image filtering

Quantization

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