Paper
29 March 2001 Wavelet-packet-based video coding in parallel and distributed environments
Manfred Feil, Andreas Uhl
Author Affiliations +
Proceedings Volume 4313, Media Processors 2001; (2001) https://doi.org/10.1117/12.420803
Event: Photonics West 2001 - Electronic Imaging, 2001, San Jose, CA, United States
Abstract
This paper deals with different aspects of wavelet packet (WP) based video coding. In introducing experiments we show that WP decomposition and specifically WP decomposition in conjunction with the best basis algorithm are superior in terms of quality as compared to the standard discrete wavelet transform but show prohibitive computational demands (especially for real-time applications). The main contribution of our work is therefore the examination of three parallelization methods for WP based video coding. Two inter-frame based parallelization methods (group-of-picture parallelization and frame-by-frame parallelization) exploit the properties of a videostream (full independence between GOPs and rather high independence between single frames) better than inter-frame parallelization, but show a higher demand in terms of memory and don't respect the frame order defined by the input video stream. We highlight the advantages and drawbacks of all three methods and show experimental results obtained on a Siemens hpcLine cluster and a Cray T3E.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Manfred Feil and Andreas Uhl "Wavelet-packet-based video coding in parallel and distributed environments", Proc. SPIE 4313, Media Processors 2001, (29 March 2001); https://doi.org/10.1117/12.420803
Lens.org Logo
CITATIONS
Cited by 3 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Wavelets

Video coding

Video

Discrete wavelet transforms

Wavelet packet decomposition

Quantization

Video processing

Back to Top