PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.
The main goal of our project is to make VR applications usable for the planning of light and color. To enable reliable simulations, we both need to develop better rendering methods and carefully study the appearance of light and color in real rooms and in virtual environments. Assessments of real rooms are compared to simulations of the same rooms in immersive Virtual Reality (3D-cube). In this paper, we will present the outcome of a pilot study and discuss specific problems associated with the prospect of comparing reality to Virtual Reality. We will account for the experience of the room and go into details on the experience and perception of light. Indeed, the problems fo getting enough light in the 3D-cube and of simulating the light situation of a real room affect color appearance.
Monica Billger andStefano d'Elia
"Color appearance in virtual reality: a comparison between a full-scale room and a virtual reality simulation", Proc. SPIE 4421, 9th Congress of the International Colour Association, (6 June 2002); https://doi.org/10.1117/12.464666
ACCESS THE FULL ARTICLE
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.
The alert did not successfully save. Please try again later.
Monica Billger, Stefano d'Elia, "Color appearance in virtual reality: a comparison between a full-scale room and a virtual reality simulation," Proc. SPIE 4421, 9th Congress of the International Colour Association, (6 June 2002); https://doi.org/10.1117/12.464666