Paper
30 May 2003 New visibility computing algorithm for three-dimensional indoor walkthroughs
Author Affiliations +
Proceedings Volume 5006, Stereoscopic Displays and Virtual Reality Systems X; (2003) https://doi.org/10.1117/12.474051
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
At present, Cybercity has introduced the visualization f 3D buildings, and the further development necessarily includes various applications of 3D scenes from outdoor to indoor. Nevertheless, as a large furnished 3D architectural model is usually made up of millions of polygons, ideal frame rates for smooth interactive walkthroughs are hardly available. Visibility processing for potentially visible set of polygons (PVS) is of great importance in improving performance for interactive indoor walkthroughs. A novel algorithm of constructing room-to-room PVS and view-to-room PVS for various architectural structures, which may be concave, or non-axis-aligned, etc., is proposed in this paper. Test shows it can drastically improve the performance of real-time interactive walkthroughs in a large furnished architectural 3D model.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Qiang Liu and Deren Li "New visibility computing algorithm for three-dimensional indoor walkthroughs", Proc. SPIE 5006, Stereoscopic Displays and Virtual Reality Systems X, (30 May 2003); https://doi.org/10.1117/12.474051
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Visibility

3D modeling

Buildings

Image segmentation

Algorithm development

Visualization

3D visualizations

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