Paper
20 May 2011 Multi- and hyperspectral scene modeling
Christoph C. Borel, Ronald F. Tuttle
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Abstract
This paper shows how to use a public domain raytracer POV-Ray (Persistence Of Vision Raytracer) to render multiand hyper-spectral scenes. The scripting environment allows automatic changing of the reflectance and transmittance parameters. The radiosity rendering mode allows accurate simulation of multiple-reflections between surfaces and also allows semi-transparent surfaces such as plant leaves. We show that POV-Ray computes occlusion accurately using a test scene with two blocks under a uniform sky. A complex scene representing a plant canopy is generated using a few lines of script. With appropriate rendering settings, shadows cast by leaves are rendered in many bands. Comparing single and multiple reflection renderings, the effect of multiple reflections is clearly visible and accounts for 25% of the overall apparent canopy reflectance in the near infrared.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Christoph C. Borel and Ronald F. Tuttle "Multi- and hyperspectral scene modeling", Proc. SPIE 8048, Algorithms and Technologies for Multispectral, Hyperspectral, and Ultraspectral Imagery XVII, 80481G (20 May 2011); https://doi.org/10.1117/12.884585
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KEYWORDS
Reflectivity

Multiple scattering

Near infrared

Scattering

3D image processing

3D modeling

Light scattering

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