Paper
8 June 1988 Algorithms And Display Techniques For Four-Dimensional Cartesian Graphics
Robert P Burton
Author Affiliations +
Proceedings Volume 0902, Three-Dimensional Imaging and Remote Sensing Imaging; (1988) https://doi.org/10.1117/12.944769
Event: 1988 Los Angeles Symposium: O-E/LASE '88, 1988, Los Angeles, CA, United States
Abstract
Several algorithms have been developed for Cartesian hyperspace graphics. These include 1) a hidden-line algorithm, 2) a hidden volume algorithm, 3) a shadow algorithm, 4) a shading algorithm, and 5) a raytracing algorithm. Algorithms are being developed for hextree representation. Related efforts include a study of perception cues for n dimensions. Objects in Cartesian hyperspace have been displayed using bimodal, dynamic stereo projection and holography.
© (1988) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Robert P Burton "Algorithms And Display Techniques For Four-Dimensional Cartesian Graphics", Proc. SPIE 0902, Three-Dimensional Imaging and Remote Sensing Imaging, (8 June 1988); https://doi.org/10.1117/12.944769
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KEYWORDS
Solids

Algorithm development

Light sources

3D modeling

Ray tracing

Eye

Visualization

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