KEYWORDS: 3D modeling, Detection and tracking algorithms, Cameras, Data modeling, Video, Principal component analysis, Real-time computing, 3D acquisition, Lithium, Electronics engineering
In this paper, we propose a real-time action recognition algorithm, based on 3D human skeleton positions provided by the depth camera. Our contributions are threefold. First, considering that skeleton positions in different actions at different time are similar, we adopt the Naive-Bayes-Nearest-Neighbor (NBNN) method for classification. Second, to avoid different but similar actions which would decrease recognition rate obviously, we present a hierarchical model and increase the recognition rate significantly. Third, for a real-time application, we apply the sliding window to buffer the input and the threshold presented by the ratio of the second nearest distance and the nearest distance to smooth the output. Our method also rejects undefined actions. Experimental results on the Microsoft Research Action3D dataset demonstrate that our algorithm outperforms other state-of-the-art methods both in recognition rate and computing speed. Our algorithm increases the recognition rate by about 10% at the speed of 30fps averagely (with resolution 640×480).
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