PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.
This talk will look at applications AR and VR, with two main areas of research. The first is Computer-Genrated Hologram synthesis, with the goal of achieving the most realistic possible 3D rendering in real time. The second area of research is the compression and transmission of holographic data. These developments are currently built into a prototype holographic augmented reality headset.
Antonin Gilles
"Laser Beam Scanning Holography: enabling near-eye displays with wide field of view and focus cue", Proc. SPIE 11932, SPIE AR, VR, MR Industry Talks 2022, 1193206 (7 March 2022); https://doi.org/10.1117/12.2632471
ACCESS THE FULL ARTICLE
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.
The alert did not successfully save. Please try again later.
Antonin Gilles, "Laser Beam Scanning Holography: enabling near-eye displays with wide field of view and focus cue," Proc. SPIE 11932, SPIE AR, VR, MR Industry Talks 2022, 1193206 (7 March 2022); https://doi.org/10.1117/12.2632471