Augmented and Virtual Reality (AR/VR) displays differ from regular displays because they hack a human perception system, by creating an illusion of 3D objects that appear to be a part of the real world. Imprecision in implementation of AR system break this illusion and cause us a discomfort or even make us sick. On the other hand, since users are wearing the system on their heads, they are free to move around, their hands are also free, and they want them to stay free to perform the usual tasks. This creates huge and not fully resolved user interface issues - there are no "mouse and keyboard" solution for AR systems.
Eye tracking plays a huge role and is one of the cornerstones of what I call high-fidelity Augmented Reality systems that feel comfortable, are easy to use, and do not cause sickness.
We will discuss how eye tracking system may help to make better AR, challenges of current eye tracking technologies and what properties of eye tracking systems are important for Hi-Fi AR.
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