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The design principles of a viewing lens for virtual reality are discussed, and a design example given. Used with a 2.2" colour LCD, the system gives a 120° field of view for each eye. Monochromatic and chromatic aberrations are corrected for all the points in the field, while the large barrel distortion of the lens is compensated by a reverse compression of the image on the LCD. The system can establish a good stereoscopic view with a strong sense of immersion.
Yongtian Wang
"Design of a viewing lens for virtual reality", Proc. SPIE 2778, 17th Congress of the International Commission for Optics: Optics for Science and New Technology, 277810 (1 September 1996); https://doi.org/10.1117/12.2298918
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Yongtian Wang, "Design of a viewing lens for virtual reality," Proc. SPIE 2778, 17th Congress of the International Commission for Optics: Optics for Science and New Technology, 277810 (1 September 1996); https://doi.org/10.1117/12.2298918