Paper
12 December 1997 Real-time surface following for teleoperation in virtual environments
Eric Gagnon, Michael Greenspan, John W. Ballantyne
Author Affiliations +
Proceedings Volume 3206, Telemanipulator and Telepresence Technologies IV; (1997) https://doi.org/10.1117/12.295589
Event: Intelligent Systems and Advanced Manufacturing, 1997, Pittsburgh, PA, United States
Abstract
Surface following is achieved through the repetitive computation of the necessary 6 degree-of-freedom pose of an object for it to rest on the contour of a surface. This is needed for the simulation of a 3D vehicle 'riding' over virtual terrain. A novel algorithm is described allowing real- time following of the contour of a surface represented by range images, or point clouds. The developed algorithm is robust enough to compensate for holes or discontinuities in range images by filling in these discontinuities through surface approximation. Using a grid representation, the information is compressed into a lookup table allowing for real-time operation. A three-point representation of the base of an object following the surface contour is used to determine the pose of an object in a given position over the grid.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Eric Gagnon, Michael Greenspan, and John W. Ballantyne "Real-time surface following for teleoperation in virtual environments", Proc. SPIE 3206, Telemanipulator and Telepresence Technologies IV, (12 December 1997); https://doi.org/10.1117/12.295589
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Cited by 5 scholarly publications.
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KEYWORDS
Virtual reality

Algorithm development

Clouds

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