Paper
9 October 1998 Imposing geometric constraints on virtual 3D objects within an immersive modeler
Norikazu Hiraki, Kiyoshi Kiyokawa, Haruo Takemura, Naokazu Yokoya
Author Affiliations +
Proceedings Volume 3517, Intelligent Systems in Design and Manufacturing; (1998) https://doi.org/10.1117/12.326927
Event: Photonics East (ISAM, VVDC, IEMB), 1998, Boston, MA, United States
Abstract
This paper describes an intuitive and efficient way to design not only 3D shapes but also their geometric constraints within an immersive modeler. The fundamental concept of the proposed method is based on our immersive modeler VLEGO II, which allows multiple users to create 3D virtual objects only by assembling simple 3D geometric shapes (shape primitives) like with real toy blocks. In our system, geometric constraints are presented as primitives (constraining primitives) like normal shape primitives, and the geometric constraints are imposed on virtual objects simply by assembling shape and constraining primitives. The system also provides flexible two-handed interaction to support intuitive and efficient manipulations of objects.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Norikazu Hiraki, Kiyoshi Kiyokawa, Haruo Takemura, and Naokazu Yokoya "Imposing geometric constraints on virtual 3D objects within an immersive modeler", Proc. SPIE 3517, Intelligent Systems in Design and Manufacturing, (9 October 1998); https://doi.org/10.1117/12.326927
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
3D modeling

Computer aided design

Optical spheres

Solid modeling

Systems modeling

Visualization

3D acquisition

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