Paper
31 July 2002 Research and realization of large-scale complex terrain generation
Jian-yu Wang, Xiao-xia Zhong, Hui-zhong Wu
Author Affiliations +
Proceedings Volume 4875, Second International Conference on Image and Graphics; (2002) https://doi.org/10.1117/12.477098
Event: Second International Conference on Image and Graphics, 2002, Hefei, China
Abstract
An algorithm of LOD automatically generation through sparsely resampling technique is presented in this paper. Based on DEM uniform grid model, "block" is taken as the space unit of terrain simplification and a multi-LOD data structure is built to store every level of models. The complexity of calculation is greatly reduced, the rendering of the terrain model is simplified effectively, and the efficiency of the terrain generation is improved. Additionally, the effects of viewpoint and view direction are considered, which makes the 3D terrain more realistic. On the basis of the theory of this algorithm, a system for 3D complex terrain generation is realized through Visual C++6.O and OpenGL programming. The dynamic, real-time and visual characters of this system are satisfying, which verifies the validity ofthe algorithm further.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jian-yu Wang, Xiao-xia Zhong, and Hui-zhong Wu "Research and realization of large-scale complex terrain generation", Proc. SPIE 4875, Second International Conference on Image and Graphics, (31 July 2002); https://doi.org/10.1117/12.477098
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KEYWORDS
3D modeling

Data modeling

Visualization

Tolerancing

3D displays

Computer programming

OpenGL

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