Paper
12 September 2003 Real-time IR/EO scene simulator (RISS) product improvements
Douglas C. McKee, Onda D. Simmons, Robert J. Makar, Mark E. Nuwer, Paul W. Palumbo, Paul G. Schlossman, Roderic C. Perry, Louis Chan
Author Affiliations +
Abstract
Northrop Grumman Amherst Systems has continued to improve the Real-time IR/EO Scene Simulator (RISS) for hardware-in-the-loop (HWIL) testing of infrared sensor systems. Several new and enhanced capabilities have been added to the system for both customer and internal development programs. A new external control capability provides control of either player trajectories or unit-under-test (UUT) orientation. The RISS Scene Rendering Subsystem (SRS) has been enhanced with support for texture transparency and increased texture memory capacity. The RISS Universal Programmable Interface (UPI) graphical user interface (GUI) has been improved to provide added flexibility and control of the real-time sensor modeling capabilities. This paper will further explore these and other product improvements.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Douglas C. McKee, Onda D. Simmons, Robert J. Makar, Mark E. Nuwer, Paul W. Palumbo, Paul G. Schlossman, Roderic C. Perry, and Louis Chan "Real-time IR/EO scene simulator (RISS) product improvements", Proc. SPIE 5092, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing VIII, (12 September 2003); https://doi.org/10.1117/12.501200
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Transparency

Computer simulations

Sensors

Data modeling

Scene simulation

Human-machine interfaces

Clouds

Back to Top