Paper
10 October 2003 Object-oriented high-performance particle systems
Sergey Yu. Belyaev, Max Plotnikov
Author Affiliations +
Proceedings Volume 5127, Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering; (2003) https://doi.org/10.1117/12.518097
Event: Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, 2002, St. Petersburg, Russian Federation
Abstract
Particle systems nowadays are the most popular visualization method for various special effects in 3D computer graphics. Software implementation of a particle system must have an abstract object-oriented model in order to be generic and portable. Besides, for real time graphics it is necessary that the particle system would remain efficient in processor time and memory. Original methods are described in this paper, which allow us to build such systems abstract and generic; as much as possible not depending on software environment and efficient at the same time.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sergey Yu. Belyaev and Max Plotnikov "Object-oriented high-performance particle systems", Proc. SPIE 5127, Sixth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (10 October 2003); https://doi.org/10.1117/12.518097
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Cited by 1 scholarly publication.
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KEYWORDS
Particles

Particle systems

Visualization

3D modeling

Systems modeling

Computer graphics

3D applications

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