Paper
18 January 2004 Lossless compression of point-based data for 3D graphics rendering
Author Affiliations +
Proceedings Volume 5308, Visual Communications and Image Processing 2004; (2004) https://doi.org/10.1117/12.532302
Event: Electronic Imaging 2004, 2004, San Jose, California, United States
Abstract
A lossless compression algorithm of 3D point data is proposed in this work. QSplat is one of the efficient rendering methods for 3D point data. In QSplat, each point is assigned a sphere, and the geometry and normal data are stored in the hierarchical structure of bounding spheres. To compress QSplat data, child spheres are sorted based on their limit radii to constrain the indices for the geometry data. Then, the radii and the positions of spheres are encoded separately using the reduced index sets. Also, each normal is encoded using the parent normal context, and the normal indices are reduced by the normal cone information. Simulation results show that the proposed algorithm achieves a high compression ratio by combining the reduced index sets with the context-based entropy coding.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jae-Young Sim, Chang-Su Kim, and Sang-Uk Lee "Lossless compression of point-based data for 3D graphics rendering", Proc. SPIE 5308, Visual Communications and Image Processing 2004, (18 January 2004); https://doi.org/10.1117/12.532302
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Cited by 3 scholarly publications.
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KEYWORDS
Optical spheres

Data modeling

3D modeling

Visualization

3D image processing

Algorithm development

Computer simulations

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