Paper
16 January 2006 Retro-rendering with vector-valued light: producing local illumination from the transport equation
Author Affiliations +
Proceedings Volume 6060, Visualization and Data Analysis 2006; 60600C (2006) https://doi.org/10.1117/12.650855
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
Many rendering algorithms can be understood as numerical solvers for the light-transport equation. Local illumination is probably the most widely implemented rendering algorithm: it is simple, fast, and encoded in 3D graphics hardware. It is not, however, derived as a solution to the light-transport equation. We show that the light-transport equation can be re-interpreted to produce local illumination by using vector-valued light and matrix-valued reflectance. This result fills an important gap in the theory of rendering. Using this framework, local and global illumination result from merely changing the values of parameters in the governing equation, permitting the equation and its algorithmic implementation to remain fixed.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David C. Banks and Kevin M. Beason "Retro-rendering with vector-valued light: producing local illumination from the transport equation", Proc. SPIE 6060, Visualization and Data Analysis 2006, 60600C (16 January 2006); https://doi.org/10.1117/12.650855
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CITATIONS
Cited by 3 scholarly publications.
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KEYWORDS
Reflectivity

OpenGL

Opacity

Cameras

Light scattering

Scattering

Visible radiation

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