Paper
17 February 2006 Watermarking of 3D objects based on 2D apparent contours
Author Affiliations +
Proceedings Volume 6072, Security, Steganography, and Watermarking of Multimedia Contents VIII; 60721Q (2006) https://doi.org/10.1117/12.647752
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
In this paper we describe a novel framework for watermarking 3-D objects via contour information. Instead of classical existing watermarking technologies dealing with 3-D objects that operate on the object itself to insert and extract the mark (3-D/3-D approach), the goal of our work is to retrieve information originally hidden in the apparent contour of the object from resulting 2D images or videos having used the 3D synthetic object (3-D/2-D approach). In this paper we also propose an extension of 2-D polygonal line watermarking algorithm to 3-D silhouette.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
J. Bennour and J.-L. Dugelay "Watermarking of 3D objects based on 2D apparent contours", Proc. SPIE 6072, Security, Steganography, and Watermarking of Multimedia Contents VIII, 60721Q (17 February 2006); https://doi.org/10.1117/12.647752
Lens.org Logo
CITATIONS
Cited by 5 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Digital watermarking

3D image processing

Data hiding

Electronic imaging

Multimedia

Steganography

Video

RELATED CONTENT


Back to Top