Paper
28 October 2006 Prototyping an in-field collaborative environment for landscape decision support by linking GIS with a game engine
Tao Chen, Christian Stock, Ian D. Bishop, Alice N. O'Connor
Author Affiliations +
Proceedings Volume 6418, Geoinformatics 2006: GNSS and Integrated Geospatial Applications; 641806 (2006) https://doi.org/10.1117/12.712255
Event: Geoinformatics 2006: GNSS and Integrated Geospatial Applications, 2006, Wuhan, China
Abstract
With public environmental awareness increasing, there are growing prospects for access to real-time data anytime and everywhere for decision support involving multiple users not only office-based but also remotely. This paper describes the development of a prototype system implementing an in-field collaborative visualisation environment in order to facilitate decision support in landscape planning and environmental management. Our initial development is based on live linking GIS with a fully immersive collaborative virtual decision environment which uses the commercial low-cost Torque Game Engine (TGE, www.garagegames.com). Game engines provide efficient image rendering, a built-in editor for interactive processing of terrain surface features and, in particular, sophisticated and robust client/server networked functionality for multi-user access. Anticipated research activities include the development of an interfacing Augmented Reality (AR) extension to the system, terrain feature library establishment and the deployment of a pilot project including in field mobile observation.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Tao Chen, Christian Stock, Ian D. Bishop, and Alice N. O'Connor "Prototyping an in-field collaborative environment for landscape decision support by linking GIS with a game engine", Proc. SPIE 6418, Geoinformatics 2006: GNSS and Integrated Geospatial Applications, 641806 (28 October 2006); https://doi.org/10.1117/12.712255
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CITATIONS
Cited by 10 scholarly publications and 2 patents.
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KEYWORDS
Geographic information systems

Visualization

Data modeling

Prototyping

Global Positioning System

Autoregressive models

Process modeling

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