Paper
29 February 2008 Distortion of depth perception in virtual environments using stereoscopic displays: quantitative assessment and corrective measures
Michael Kleiber, Carsten Winkelholz
Author Affiliations +
Proceedings Volume 6803, Stereoscopic Displays and Applications XIX; 68030C (2008) https://doi.org/10.1117/12.766462
Event: Electronic Imaging, 2008, San Jose, California, United States
Abstract
The aim of the presented research was to quantify the distortion of depth perception when using stereoscopic displays. The visualization parameters of the used virtual reality system such as perspective, haploscopic separation and width of stereoscopic separation were varied. The experiment was designed to measure distortion in depth perception according to allocentric frames of reference. The results of the experiments indicate that some of the parameters have an antithetic effect which allows to compensate the distortion of depth perception for a range of depths. In contrast to earlier research which reported underestimation of depth perception we found that depth was overestimated when using true projection parameters according to the position of the eyes of the user and display geometry.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Michael Kleiber and Carsten Winkelholz "Distortion of depth perception in virtual environments using stereoscopic displays: quantitative assessment and corrective measures", Proc. SPIE 6803, Stereoscopic Displays and Applications XIX, 68030C (29 February 2008); https://doi.org/10.1117/12.766462
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Cited by 5 scholarly publications.
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KEYWORDS
Stereoscopic displays

Distortion

Virtual reality

Visualization

3D modeling

Optical spheres

Autostereoscopic displays

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