Paper
14 February 2009 Stereoscopic CG camera rigs and associated metadata for cinematic production
Sebastian Sylwan, David MacDonald, Jason Walter
Author Affiliations +
Proceedings Volume 7237, Stereoscopic Displays and Applications XX; 72370C (2009) https://doi.org/10.1117/12.823457
Event: IS&T/SPIE Electronic Imaging, 2009, San Jose, California, United States
Abstract
Modern stereoscopic 3D (S3D) cinematic production relies heavily on digital tools and pipelines. Although technically possible, avoiding digital processing of the images is not only unlikely, but will probably yield worse results, since digital tools and pipelines inherently solve many of the issues found in traditional S3D film production and present the opportunity to correct for many others. All computer graphics (CG) tools are based on an implicit or explicit camera model. The model is even more overt in S3D productions and presents more complex implications and ramifications throughout the production pipeline. In this paper, the impact of the camera model on various processes in a production pipeline will be explored and some methods are proposed to improve efficiency with a savvy generation, recording, transport and use of metadata.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sebastian Sylwan, David MacDonald, and Jason Walter "Stereoscopic CG camera rigs and associated metadata for cinematic production", Proc. SPIE 7237, Stereoscopic Displays and Applications XX, 72370C (14 February 2009); https://doi.org/10.1117/12.823457
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CITATIONS
Cited by 2 scholarly publications and 2 patents.
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KEYWORDS
Cameras

Image processing

Eye

3D modeling

Stereoscopic cameras

Process modeling

3D image processing

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