Paper
27 January 2010 The social computing room: a multi-purpose collaborative visualization environment
David Borland, Michael Conway, Jason Coposky, Warren Ginn, Ray Idaszak
Author Affiliations +
Proceedings Volume 7525, The Engineering Reality of Virtual Reality 2010; 75250E (2010) https://doi.org/10.1117/12.838856
Event: IS&T/SPIE Electronic Imaging, 2010, San Jose, California, United States
Abstract
The Social Computing Room (SCR) is a novel collaborative visualization environment for viewing and interacting with large amounts of visual data. The SCR consists of a square room with 12 projectors (3 per wall) used to display a single 360-degree desktop environment that provides a large physical real estate for arranging visual information. The SCR was designed to be cost-effective, collaborative, configurable, widely applicable, and approachable for naive users. Because the SCR displays a single desktop, a wide range of applications is easily supported, making it possible for a variety of disciplines to take advantage of the room. We provide a technical overview of the room and highlight its application to scientific visualization, arts and humanities projects, research group meetings, and virtual worlds, among other uses.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David Borland, Michael Conway, Jason Coposky, Warren Ginn, and Ray Idaszak "The social computing room: a multi-purpose collaborative visualization environment", Proc. SPIE 7525, The Engineering Reality of Virtual Reality 2010, 75250E (27 January 2010); https://doi.org/10.1117/12.838856
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Cited by 1 scholarly publication.
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KEYWORDS
Visualization

Projection systems

Video

Mirrors

Information visualization

Multimedia

Scientific visualization

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