Paper
10 February 2011 Adapting stereoscopic movies to the viewing conditions using depth-preserving and artifact-free novel view synthesis
Frédéric Devernay, Sylvain Duchêne, Adrian Ramos-Peon
Author Affiliations +
Proceedings Volume 7863, Stereoscopic Displays and Applications XXII; 786302 (2011) https://doi.org/10.1117/12.872883
Event: IS&T/SPIE Electronic Imaging, 2011, San Francisco Airport, California, United States
Abstract
The 3D shape perceived from viewing a stereoscopic movie depends on the viewing conditions, most notably on the screen size and distance, and depth and size distortions appear because of the differences between the shooting and viewing geometries. When the shooting geometry is constrained, or when the same stereoscopic movie must be displayed with different viewing geometries (e.g. in a movie theater and on a 3DTV), these depth distortions may be reduced by novel view synthesis techniques. They usually involve three steps: computing the stereo disparity, computing a disparity-dependent 2D mapping from the original stereo pair to the synthesized views, and finally composing the synthesized views. In this paper, we focus on the second and third step: we examine how to generate new views so that the perceived depth is similar to the original scene depth, and we propose a method to detect and reduce artifacts in the third and last step, these artifacts being created by errors contained in the disparity from the first step.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Frédéric Devernay, Sylvain Duchêne, and Adrian Ramos-Peon "Adapting stereoscopic movies to the viewing conditions using depth-preserving and artifact-free novel view synthesis", Proc. SPIE 7863, Stereoscopic Displays and Applications XXII, 786302 (10 February 2011); https://doi.org/10.1117/12.872883
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CITATIONS
Cited by 14 scholarly publications and 10 patents.
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KEYWORDS
Image quality

Cameras

Eye

3D image processing

3D displays

Specular reflections

3D vision

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