Paper
19 February 2013 Body-part estimation from Lucas-Kanade tracked Harris points
Author Affiliations +
Proceedings Volume 8655, Image Processing: Algorithms and Systems XI; 865506 (2013) https://doi.org/10.1117/12.2005713
Event: IS&T/SPIE Electronic Imaging, 2013, Burlingame, California, United States
Abstract
Skeleton estimation from single-camera grayscale images is generally accomplished using model-based techniques. Multiple cameras are sometimes used; however, skeletal points extracted from a single subject using multiple images are usually too sparse to be helpful for localizing body parts. For this project, we use a single viewpoint without any model-based assumptions to identify a central source of motion, the body, and its associated extremities. Harris points are tracked using Lucas-Kanade refinement with a weighted kernel found from expectation maximization. The algorithm tracks key image points and trajectories and re-represents them as complex vectors describing the motion of a specific body part. Normalized correlation is calculated from these vectors to form a matrix of graph edge weights, which is subsequently partitioned using a graph-cut algorithm to identify dependent trajectories. The resulting Harris points are clustered into rigid component centroids using mean shift, and the extremity centroids are connected to their nearest body centroid to complete the body-part estimation. We collected ground truth labels from seven participants for body parts that are compared to the clusters given by our algorithm.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Vladimir Pribula and Roxanne L. Canosa "Body-part estimation from Lucas-Kanade tracked Harris points", Proc. SPIE 8655, Image Processing: Algorithms and Systems XI, 865506 (19 February 2013); https://doi.org/10.1117/12.2005713
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KEYWORDS
Video

Motion models

Expectation maximization algorithms

Cameras

Detection and tracking algorithms

Neodymium

Model-based design

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