Paper
30 March 2015 A 3D mosaic algorithm using disparity map
Author Affiliations +
Proceedings Volume 9391, Stereoscopic Displays and Applications XXVI; 93910Z (2015) https://doi.org/10.1117/12.2077468
Event: SPIE/IS&T Electronic Imaging, 2015, San Francisco, California, United States
Abstract
Conventionally there exist two major methods to create mosaics in 3D videos. One is to duplicate the area of mosaics from the image of one viewpoint (the left view or the right view) to that of the other viewpoint. This method, which is not capable of expressing depth, cannot give viewers a natural perception in 3D. The other method is to create the mosaics separately in the left view and the right view. With this method the depth is expressed in the area of mosaics, but 3D perception is not natural enough. To overcome these problems, we propose a method to create mosaics by using a disparity map. In the proposed method the mosaic of the image from one viewpoint is made with the conventional method, while the mosaic of the image from the other viewpoint is made based on the data of the disparity map so that the mosaic patterns of the two images can give proper depth perception to the viewer. We confirm that the proposed mosaic pattern using a disparity map gives more natural depth perception of the viewer by subjective experiments using a static image and two videos.
© (2015) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Bo Yu and Hideki Kakeya "A 3D mosaic algorithm using disparity map", Proc. SPIE 9391, Stereoscopic Displays and Applications XXVI, 93910Z (30 March 2015); https://doi.org/10.1117/12.2077468
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KEYWORDS
3D image processing

Image processing

Video

Lithium

RGB color model

Digital filtering

Eye

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