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Current report considers development of a real-time biophysically-based 3D rendering framework for the realistic visualization of translucent materials appearance such as human skin. Our numerical models achieve simultaneous solution of the Radiative Transport and Rendering Equations for complex multilayered materials for the first time using two stochastic Monte Carlo based techniques. Our realizations utilize a combination of two powerful techniques working in synergy: Compute Unified Device Architecture (CUDA) and Real-Time Raytracing (RTX) using specialized NVIDIA Graphics Processing Units (GPUs). We present live interactive demos and comprehensive examples of translucent material renderings in comparison with in vivo data obtained during clinical studies and previously developed offline rendering approaches.
Marc Gluyas andAlexander Doronin
"Real-time photorealistic 3D spectral rendering of human skin appearance", Proc. SPIE PC12371, Multimodal Biomedical Imaging XVIII, PC123710A (6 March 2023); https://doi.org/10.1117/12.2648514
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Marc Gluyas, Alexander Doronin, "Real-time photorealistic 3D spectral rendering of human skin appearance," Proc. SPIE PC12371, Multimodal Biomedical Imaging XVIII, PC123710A (6 March 2023); https://doi.org/10.1117/12.2648514