1 August 2010 Acceleration of detail driven method for hologram generation
Ivo Hanák, Adam Herout, Pavel Zemcik
Author Affiliations +
Abstract
A hologram provides a scene similar to the real world, and it can be used to display a virtual scene because it can be simulated numerically. However, the simulation is a computationally extensive task. Therefore, we accelerate it by enhancing the detail driven method. The design of the original method allows us to reduce the number of samples and limit the variability of elements without restricting scene contents. The proposed enhancements neither limit the diffusiveness of a surface nor require a minimum distance between a scene and a hologram. The computation time is reduced approximately 5× in the case of a typical scene. Hence, the method is able to calculate a hologram of 4096×4096 samples from a scene of 800 triangles in about 3.1 h on a regular 2.4-GHz CPU without any special hardware. This shows flexibility of the method and indicates that the method is acceptable for practical use.
©(2010) Society of Photo-Optical Instrumentation Engineers (SPIE)
Ivo Hanák, Adam Herout, and Pavel Zemcik "Acceleration of detail driven method for hologram generation," Optical Engineering 49(8), 085802 (1 August 2010). https://doi.org/10.1117/1.3476331
Published: 1 August 2010
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Holograms

Clouds

Diffraction

Optical engineering

Computer simulations

Phase shifts

Light sources

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