KEYWORDS: Atmospheric modeling, Heads up displays, 3D acquisition, Night vision goggles, Visualization, 3D modeling, Computer simulations, Virtual reality, DirectX, Light sources and illumination
US Navy and Marine Corps pilots receive Night Vision Goggle (NVG) training as part of their overall
training to maintain the superiority of our forces. This training must incorporate realistic targets;
backgrounds; and representative atmospheric and weather effects they may encounter under operational
conditions. An approach for pilot NVG training is to use the Night Imaging and Threat Evaluation
Laboratory (NITE Lab) concept. The NITE Labs utilize a 10' by 10' static terrain model equipped with
both natural and cultural lighting that are used to demonstrate various illumination conditions, and visual
phenomena which might be experienced when utilizing night vision goggles. With this technology, the
military can safely, systematically, and reliably expose pilots to the large number of potentially dangerous
environmental conditions that will be experienced in their NVG training flights.
A previous SPIE presentation described our work for NAVAIR to add realistic atmospheric and weather
effects to the NVG NITE Lab training facility using the NVG - WDT(Weather Depiction Technology)
system (Colby, et al.). NVG -WDT consist of a high end multiprocessor server with weather simulation
software, and several fixed and goggle mounted Heads Up Displays (HUDs). Atmospheric and weather
effects are simulated using state-of-the-art computer codes such as the WRF (Weather Research &mgr;
Forecasting) model; and the US Air Force Research Laboratory MODTRAN radiative transport model.
Imagery for a variety of natural and man-made obscurations (e.g. rain, clouds, snow, dust, smoke,
chemical releases) are being calculated and injected into the scene observed through the NVG via the
fixed and goggle mounted HUDs. This paper expands on the work described in the previous presentation and will describe the 3D
Virtual/Augmented Reality Scene - Weather - Atmosphere - Target Simulation part of the NVG -
WDT. The 3D virtual reality software is a complete simulation system to generate realistic target -
background scenes and display the results in a DirectX environment.
This paper will describe our approach and show a brief demonstration of the software capabilities. The
work is supported by the SBIR program under contract N61339-06-C-0113.
US Navy and Marine Corps pilots receive Night Vision Goggle (NVG) training as part of their overall training to maintain the superiority of our forces. This training must incorporate realistic targets; backgrounds; and representative atmospheric and weather effects they may encounter under operational conditions. An approach for pilot NVG training is to use the Night Imaging and Threat Evaluation Laboratory (NITE Lab) concept. The NITE Labs utilize a 10' by 10' static terrain model equipped with both natural and cultural lighting that are used to demonstrate various illumination conditions, and visual phenomena which might be experienced when utilizing night vision goggles. With this technology, the military can safely, systematically, and reliably expose pilots to the large number of potentially dangerous environmental conditions that will be experienced in their NVG training flights. This paper describes work that is being performed for NAVAIR to add realistic atmospheric and weather effects to the NVG NITE Lab training facility using the NVG-WDT (Weather Dipiction Technology) system. NVG-WDT consist of a high end multiprocessor server with weather simulation software, and several fixed and goggle mounted Heads Up Displays (HUDs). Atmospheric and weather effects are simulated using state-of-the-art computer codes such as the NCAR/Penn State Mesoscale Model (MM5); and the US Air Force Research Laboratory MODTRAN radiative transport model. Imagery for a variety of natural and man-made obscurations (e.g. rain, clouds, snow, dust, smoke, chemical releases) is being calculated and injected into the scene observed through the NVG via the fixed and goggle mounted HUDs.
A new user-friendly software product called the Atmospheric Laser Turbulence Model (ALTM) has been developed at the University of Central Florida and is distributed through Ontar Corporation (www.ontar.com) to provide Gaussian-beam wave propagation models for calculating various beam characteristics in the presence of atmospheric turbulence. The calculations are valid for any horizontal path in which the atmospheric index of refraction structure parameter Cn2 can be taken as a constant. Two choices of atmospheric model are available to the user-the Kolmogorov Spectrum, which is based on the atmospheric structure parameter or the more accurate Modified Atmospheric Spectrum, which exhibits the "bump" at high wave numbers and is based on the atmospheric structure parameter and the turbulence inner scale and outer scale. The beam-wave models are valid for optical frequencies ranging from the visible to the far-IR portions of the electromagnetic spectrum. This paper provides an overview of the ALTM software package including current limitations of and future enhancements to the model.
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