The rates and resolutions for frames rendered in a computer game
directly impact the player performance, influencing both the overall
game playability and the game's enjoyability. Insights into the
effects of frame rates and resolutions can guide users in their choice for game settings and new hardware purchases, and inform system designers in their development of new hardware, especially for
embedded devices that often must make tradeoffs between resolution and frame rate. While there have been studies detailing the effects of frame rate and resolution on streaming video and other multimedia
applications, to the best of our knowledge, there have been no studies quantifying the effects of frame rate and resolution on user performance for computer games. This paper presents results of a
carefully designed user study that measures the impact of frame rate
and frame resolution on user performance in a first person shooter
game. Contrary to previous results for streaming video, frame rate
has a marked impact on both player performance and game enjoyment
while resolution has little impact on performance and some impact on
enjoyment.
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