KEYWORDS: 3D vision, Cameras, Human-machine interfaces, Detection and tracking algorithms, Skin, Human-computer interaction, 3D image processing, 3D displays, Motion models, Control systems
Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. While these devices
are mostly adequate, they are so unnatural that they are unable to give players the feeling of immersiveness.
Researchers have begun investigation into natural interfaces that are intuitively simple and unobtrusive to the
user. Recent advances in various signal-processing technologies, coupled with an explosion in the available
computing power, have given rise to a number of natural human computer interface (HCI) modalities: speech,
vision-based gesture recognition, etc. In this paper we propose a natural three dimensional (3D) game interface,
which uses the motion of the player fists in 3D space to achieve the control of sixd egree of freedom (DOFs). And
we also propose a real-time 3D fist tracking algorithm, which is based on stereo vision and Bayesian network.
Finally, a flying game is used to test our interface.
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