Effects based operations (EBO) are proving to be a vital part of current concepts of operations in military missions and consequently need to be an integral part of current generation wargames. EBO is an approach to planning, executing and assessing military operations that focuses on obtaining a desired strategic outcome or “effect” on the adversary instead of merely attacking targets or simply dealing with objectives. Alternatively, the emphasis of conventional wargames is focused on attrition based modeling and is incapable of assessing effects and their contribution to the overall mission objectives. The focus of this paper is the integration of an EBO modeling scheme [1] within a force-on-force simulator. In this paper, the authors review the EBO modeling capability and describe its’ integration within the wargame; including the integration of center of gravity (COG) models, the realization of indirect and cascading effects, the impact of the COG models on simulation control files, and the use of COG models to link the simulation commander with assets. A simple scenario demonstrating indirect and cascading effects is described and the results are presented.
KEYWORDS: Computer architecture, Analytical research, Computer simulations, Information operations, Modeling and simulation, Protactinium, Data processing, Information architecture, Computer networks, Sensors
A Distributed Information Enterprise Modeling and Simulation (DIEMS) framework, presently under development, is applied to the analysis of a Joint Battlespace Infosphere (JBI) Pub/Sub architecture's infrastructural requirements. This analysis is an example of one methodology that can be employed utilizing the DIEMS framework. This analysis capability permits the information systems engineer to ensure that the planned JBI architecture deployment will provide the required information exchange performance on the infrastructure provided. This paper describes the DIEMS framework including its application in constrained and unconstrained resource utilization modes. A JBI architecture is evaluated in the context of a representative operational scenario on one infrastructure. The simulator's unconstrained resource mode is employed to identify the architecture's ideal operational requirements and in turn identify potential resource limitations. The constrained simulation mode is employed to evaluate the potential choke points in relation to the
architecture's performance. The results identify the infrastructure changes required so that the specific JBI architecture will achieve the required operational performance.
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